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Showing posts from December, 2021

Meeting - Final Edit

 Liane, Andrew and Sinead held a meeting to put together the final edit. Darragh and Kate weren't able to make it. During our meeting, we decided to take some stuff from Sinead and Andrew's final edit, along with Liane's effect, and make a new timeline. We also adjusted the clips and modified them. Here are the adjustments we made: Add a slight glitch effect to the tree pan in the intro.  For Sinead's edit of the party scene with three Dylans, we want to make it longer so it ends on the final "that's enough" as it's like he's talking to other versions of himself and trying to get them to stop. For the part of the song that says "tortured mind of an artist", we want to use Andrew's dark scene where he overlays footage over each other, and we want to add more motion to those clips. We want to use a turbulent displace and some kind of wiggle to give the clip more motion and also make it seem more chaotic as a reflection of what's goi...

Glitch Effects

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 Glitch Effects Using a tutorial that I found online, I tested a simple glitch effect using after effects that I could use at the end of my draft video as a spectacle. This was influenced on Liane's glitch experimentation and Kate's 3D emboss effect.  I added a wiggle effect to the displacement map and a random seed for the noise to get the glitch effect to work.  I then also made separate layers for changing the red green and blue values separately using the shift channels modifier. These were then all connected to the controller empty layer to make it easier when changing the glitch parameters. Once I was happy changing the parameters, I then added the glitch effect three times to the footage that I chose. I was really happy with the end result and I think it ended up looking very cool. For the final video, I ended up using this effect two more times as quick glitches. Once in the b-roll footage at the start of the video to hint at what was to come later in the video....

Opacity and 3D effect

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  I was experimenting with some more effects in premiere for the scene where the masked character is revealed. First I made the sequence by putting together some of the shots of Dylan falling then looking up so we know the shot is from his perspective. Next for the shot of the character taking off his mask I duplicated the layer and made the opacity of one 50% and scaled it up to 130. This made the shot look like it was swirling like double vision. For the next try I used the same steps as above except this time I chose the opacity mode: Colour, next I added the Emboss effect to the clips, under the effects panel I began changing the settings for Direction, Relief and Contrast to create the 3D effect and bring out the red colour. 3D emboss effect: https://youtu.be/8_2SxLdUlV4 Opacity test: https://youtu.be/nH4bIM2c6Fs

Experimentation - Glitch Effect

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For this, I used a tutorial online. I made a solid layer over the video with a fractal noise effect, then I edited the width and height of it, and precomposed the layer. I then used a displacement map on an adjustment layer and blended it with the noise layer. I alt clicked random seed too and wrote in time*10 for movement. I added a motion tile effect on the adjustment layer with mirrored edges to offset the cropping. Then I precomposed all layers, and added a shift channel effect, duplicated the layer twice and for each I turned off one of the red, green or blue channels. I changed the first two layers blending mode to screen, and added opacity keyframes to each. Then I alt clicked position and wrote wiggle(2,200).  Then I precomposed those layers and created a new adjustment layer and added an optics compensation effect and reversed the lens distortion. I alt clicked view centre and wrote in wiggle(5,1000). I then added keyframes for the field of view. I then added a radial blur...

Full Edit

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 Once the rotoscoping was finished and rendered, I moved on to do a draft of the full edit. We wanted to have as much effects and transitions in  the video as possible to make it stand out, and for this I has a few ideas.   Duplicating Dylan                                  When making the song I panned some of the vocals                      left and right and had them come in at certain points,                      so I duplicated the rotoscoped layer of Dylan twice                      and changed their positions. Using the Lumetri Color                      effect I brought down the blue and red levels on the ...

Full Edit - Draft

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 Draft Edit Link :  https://youtu.be/gYMW3Oa89Ok Sequence 1 I divided the edit into two sequences due to my file slowing down on playback. I later realised that this was unnecessary as I just needed to render the work areas as I went through. The audio was too loud initially so I had to reduce the music by a little bit. Adding cross dissolve transitions to black to imitate a blinking effect. Alluding to the video being a dream or completely in his head. I was cutting to he beat of the music as well by looking at the audio wave levels. Added warp stabilizer video effect to smoother out the b-roll footage and to calm down the pace of the song. As the jumping scene was recorded in 120 fps for this, we were able to smoothly slow down the footage to fit the pacing of the song and context of the scene. I also used Optical Flow as the time interpolation method as I think it looks less choppy and more fluid. I then had to scale this footage up due to it being being only 1080p as this ...

Draft Edit

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 We all individually did up a draft edit of the final cut. The purpose of this was to potentially find ideas in the edit that we could include in the final cut. Due to limitation with my pc I could only render the first minute or so, but was still able to gave ideas in that space of time.  I also used the warp stabilizer effect in premiere pro, to help stabilize the footage for the first 15 seconds or so of the video. The clips we shot were every so slightly shaky, but this effect gives a nice smoothness to them.  I also used a nested sequence for the party scene. Since there was the rotoscoped part of Dylan lip syncing, and also the fast forwarded background, it was easier to work with under one sequence rather than 2 separate clips. 

Rotoscoping

  I ran into some serious issues when rotoscoping the clip of Dylan's performance. I was unable to view the footage at full resolution in After Effects because by PC just wasn't powerful enough. It crashed three times, corrupting files each time, meaning I had to start from the beginning.  The automatic rotoscoping tool in After Effects did a good enough job at detecting where the outline of Dylan's figure was, but as I could only run it at 1/5 resolution the final rendered output was a little jagged and pixelated.  A big mistake we made when filming was having Dylan sitting in the background shots where the others were dancing, as when we overlaid the rotoscoped footage there we odd bits of Dylans head and arms peaking out from in the background. To address this I masked Dylan out of the background, the duplicated the layer a couple of times, added some Gaussian blur and repositioned them to fill in the Dylan shaped space. Then I set the duplicated layers' blend modes ...

Scene Tweaks

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 Scene Tweaks Because I would be rendering the final video, I received the after effect files so that I had the raw files and that I could edit them if needed. I had to re-link files but with everyone having the same folder structure it was easy to find the files that I had on my computer. Title Liane did a great job on creating the logo and iterating on the feedback that we received. She animated it with a few effects. I found it a little short and maybe a little slow as I was thinking of fading it in but all I needed to do was change a few of the settings. I increased the wave speed and animated the wave width to get gradually thicker towards the end. Party Scene Sinead did a very good job of removing Dylan from the background as possible. Unfortunately we shouldn't have had Dylan in the background during the dancing scene in the background. This made the editing a lot harder and more trickier to do. Unfortunately the background around Dylan's head is still noticeable when we...

Typography Update

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  I realised that part of the reason the last title looked so grainy was because I had made the original artwork in Illustrator without the pink, and brought it into Photoshop and duplicated the layer and used a paint tool to fill in the second layer pink, so I went back to my original Illustrator file and added the pink outline there.  Then I brought that into After Effects and used a Bad TV effect, and rendered it with a transparent video background instead of using a green screen background as keying it out later sapped the vibrancy of the colour out of the text. Then I brought it into Final Cut to see what it looked like on the footage, and it came out much crisper and more vibrant. There's a little bit of fray around the edges but that's due to the glitch effect that I used but seems more subtle and appropriate for the typography than before.

Rotoscope Testing

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We carried out some rotoscoping tests to see what we could do for the final video. I got some homemade footage and tried to do some rotoscoping and time lapsing, to see what sort of effect we could get. https://youtu.be/ZDxL7OPJH-Y There is slight issues with the rendered footage, as the rotoscoping doesn't seem to render properly. But the main gist of the idea is there. We want the main character to be stuck in real time, while everything around him happens in a time lapse, as mainly seen by the second character coming in. Here I was going frame by frame to rotoscope the character as accurately as possible. After getting the rotoscoping done, then it was time to try out the time lapse. I used Time Remap for this, and brought the second keyframe back, so that it would give off the fast forward effect.

Kate Rough Edit

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https://youtu.be/BeYki4Zbpp0 https://youtu.be/c0k-M1_l1wA  I brought in the clips to premiere pro and started first putting down some b-rolls to establish all the locations. I put wrap stabiliser on some of the clips that were shaky. Next for the party scene I edited the clips to the beat of the song, switching between the shots of the group and just Dylan on his own. I masked out a hand holding the lights that could be scene sometimes in the top left corner. I also could have zoomed in the shot a little bit but wanted all the party scenes to be shot from the same distance so I used the masking,  I used the strobe light effect to make the flickering, For the final ending scene I made duplicate layers and masked out Dylan and had Darragh's character jump to different spots while Dylan stayed in the same position.  The original clips I used were not the colour corrected ones as they were in a new version of Premiere Pro file, to access these I had to update my Creative Clou...